Tirana, Albania · Remote & relocation
Ronaldo Cala.
Senior Unreal Engine Developer & Game Designer
I design combat and build the systems behind it. GAS-driven melee, enemy AI and animation integration, with a shipped Steam game and hands-on team leadership.
Available for Unreal development, gameplay and game / technical design.
Featured Work
Combat, gameplay & a Steam release
Selected Work
Tools, simulation & independent products
About
From combat design to playable systems, from a prototype to a Steam release.
Combat is my strongest area: the decisions behind an attack, the timing of a combo, and how abilities, animation and enemy behavior work together. I designed and implemented Fatebound's melee combat through its internal prototype stage and helped bring Carnival of Souls to Steam. My work spans C++ and Blueprints, multiplayer, editor tools and hands-on production leadership. Alongside games, I'm developing CycleFit and Gjej-Bej as independent mobile products.

